Ich kenne Marc nun seit 13 Jahren. Wir haben zusammen an den Projekten Sacred und Sacred 2 gearbeitet. Nebenbei sogar an der Erstentwicklung von Sacred 3, welches in der Planung schon vorlag.
Nachdem ich vor einigen Tagen die Kickstarter Aktion von Marc über den Newsletter von Kickstarter informiert worden bin. Habe ich mir das Projekt genauer angeschaut. Aus meiner Sicht ist das Projekt, sehr hilfreich gerade für Menschen die wie ich u.a. auf Retro Hardware steht. Man verliert sehr schnell den Überblick, das ist nun mal ein Fakt an dem kaum einer vorbei kommt.
Informationen zum Kickstarter Projekt
I may introduce myself briefly: My name is Marc Oberhäuser; I am a 49 years old German, video game designer and an avid Atari video game collector for more than 20 years (yes, at that time you could still find interesting items on eBay and flea markets). I owned a 2600 and an 800XL since their heydays and never sold them. They sit right next to my Atari ST/E/Falcon 030 computers. But I am drifting away…
Welcome to my book “Games for Atari: 1977 to 1995”, a project I wanted to realize for a long time. The book celebrates the games for the legendary Atari 8-bit video game and computer systems:
- Atari Video Computer System/2600
- Atari 5200 SuperSystem
- Atari 7800 ProSystem
- Atari 8-bit Computer Series 400/800/1200XL/600XL/800XL/800XE/65XE/130XE
- Atari Lynx
In its core this book is an art book, focusing on the in-game graphics, the real screenshots. You have fond memories on the early days of the interactive entertainment, the evolution and its revolution? You have played Pong at home on some clone system? You have had one of the most famous game consoles from Atari, Mattel and Coleco under the Christmas tree? Then this book is for you.
Speaking with a veteran gamer about his first game system, he most likely remembers the look of the games and says something like “Dear Lord, they looked terrible!” before going deeper into a game and talking about how innovative or good (or bad) the gameplay was. Next in the conversation you might hear quotes like “What was the name of that game again? You know the one where the knight was just a square and the dragons looked like ducks.”
And that’s the point of this book. It awakes (hopefully) fond memories of times long gone, of the Atari age, when the Californian company ruled the video game world. Browse through the book and linger over games you played. And the next time your friends coming around you can pick up the book and share anecdotes and episodes about Atari and its games.